Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

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Beneath it lie four levels, several of which have sub-levels and special room complexes that are only reachable through certain areas within the larger levels. Character Creation Part 2: The following posts also contain thrilling exploits from the dungeon: It mentions that some unique monsters are to be found within all the better to surprise players who think they know everything!

This is perhaps the best-designed dungeon ever published with Jaquays’ own “Dark Tower” being one of the other prime contendersboth in its map which is really amazing and I don’t think gets enough praise in your retrospective — the extensive use of the third dimension and hidden sub-levels are light-years ahead of anything else released up to that point, and most things released since and its content other designers were doing “living dungeons” by this point – G1 and “Snake Pipe Hollow” for RuneQuest are good examples – but Jaquays takes the complexity up a notch, with a half-dozen different factions, plus three different “lost” areas.

Guest Review: Caverns of Thracia – Multiverse

Re-rolling all hit dice. But the laborious process of cutting the map up into usable chunks was definitely laborious. Although it is virtually never used in my campaigns for hauling stuff around, its usefulness as a transport across dangerous terrain for low-level characters has been useful on countless occasions.

And the rarity of that would then create attachments to the characters.


Guest Review: Caverns of Thracia

Pretty much circumvents the notion of inaccurate party mapping. I can’t really blame Jaquays for this “The Dungeoneer” shows that he was a hobbyist just like everyone else, he just happened to be way better at it!

Combined with wandering monsters, this turns time into thraci meaningful resource that they have to manage. Complex of Zombies Adventure: The Caverns of Thracia is a scenario with a Greek mythical background thracka describes an intricate dungeon complex and lost city.

Either use the tiny ones or tear the large Post-Its in thinner strips. Monday, March 30,1: Ian December 31, at 2: There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle.

I was eventually inspired enough to create my own Egyptian-flavored version of The Caverns of Thracia and, while that dungeon thankfully hasn’t survived, it was an important moment in my education as a budding referee.

Wink Friday, April 03,1: Next is presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background. After hundreds of years, though, the god would be worshiped again. Very much agreed on both counts, although I would argue that the immensity of ideas contained within small products was pretty much the standard in the early days of the hobby.

If the rules have any mention of spells or artifacts that allow resurrection, it would not be unreasonable to allow the characters to go off on a sub-quest to revive their fallen comrade.

Jaquays is an underrated talent, IMO.

The Twin Travails of Thalmain Part 8: Tuesday, February 24,2: Then there was … The Incident. A guy I knew took me along to play with his group.

Clark Peterson of Necromancer Games ran an adventure “Return to the Caverns of Thracia” based on the old adventure, as a tournament at the Gen Con Game Fair, and Necromancer put out a revised Caverns of Thracia inupdated for 3. Tuesday, February 24, This is a “living” environment that puts paid to the notion that old school dungeons are static thrcaia with monsters statically side by side without any interactions between them. Thracis we had characters running around with ability scores of 21 out of the box.


Since that time, The Caverns of Thracia has come to be regarded as one of the classics of the genre, particularly within the Old School Renaissance community. There are monsters that any low-level character could successfully tackle, but others will make even the bravest run.

Death in the Ruins Part 4: Of course it can. Tankersley I used to have my players do their own mapping.

Foster December 31, at 1: Now, ask me to map it, you know, where the DM says: I like to crawl from hex to hex uncovering 5 ants in thraica hex to the ancient red dragon in the next I’ll also critique Moldvay’s X2 just read it over the holiday. Indeed, 4e’s design is simply, from what I can tell, dancing to the piper rather than calling his tune.

Within this community, creating a dungeon that matches the amount of flexibility presented to the players in terms of available exploration paths and interactive factions has become known as Jaquaying a dungeon a term coined by Justin Alexander of The Alexandrian blog. Which, as I noted, is probably because the section is poorly written. Well, they wandered around in that little section of dungeon which was MAYBE linear feet of hallway for something like an hour. These books were pretty much the genesis of the tabletop role-playing game thracoa.

Plus the caevrns gets wrinkled, or whatever.