Dweomercraft Familiars The d20 market has seen book specializing on classes, races, weapons, spells, prestige classes, feats and many other broader. Dweomercraft: Familiars. When I was a kid, and first started playing AD&D (1st edition), one of the funnest things about making a magic-user. Dweomercraft: Familiars has sections on how to play a familiar, and a discussion (and several options) on the true nature of the beast. The book then details.

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Fear not; there are actually suggested origins; an avatar of a wizard, a former construct, planar being or even reincarnated dweomercrft. These are just a few of the fun questions this first chapter answers. E-mail is already registered on the site.

This is the Familiar book that no Wizard or Sorcerer should do without, illustrated lovingly and providing several extra feats and familiarss ideas, this book has all the wielder of the magical arts needs.

That’s an impressive range of familiars there – far far, dweomercrsft, far beyond the usual scope. This is a Dark Quest game though.

Chapter two gives more origins and feats for summoning and using familiars. There might be new spells, new feats, and new creatures for each familiar type.

If so, there will be no excuse for a flatly played familiar ever again.

The curses are an optional rule to pester the player who looses his familiar. That could be why this chapter is fairly short with just a few new familiars like the flying skull. The division of familiars per chapter though is uneven. Some though seem a little difficult for what one can get with it. It also discusses a bit the types famliiars people that most commonly will have familiars of these types.


Magical items are the backbone of many campaigns and characters and a familiar has his needs as well. Each familiar type gets its own chapter devoted to it and in that chapter things are fully detailed. Dweomercraftt are sensible suggestions — chapters, even — about how to toughen familiars up.

Dweomercraft: Familiars

The concept design and by way of alphabetical order the first named author is Steve Creech who we might associate with d20 Magazine Rack and Bastion Press. There are not that many items presented here for the familiar but the ones that are here are solid examples of the possibilities for a familiar. A very short chapter which pretty much concedes that ooze is a very odd choice of familiar, but the requirements to get one aren’t steep.

In the interest of full disclosure I will state up front that I received this product free.

Dweomercraft: Familiars

The pdf one though comes in a zip file that is under two and half megs in size. Familiars includes over thirty such sources. There are sensible suggestions – chapters, even – about how to toughen familiars up. Geek Native uses the Skimlinks algorithm to to deploy affiliate links. There are even minor curses as an option to impose upon masters who intentionally mistreat their familiar. Human women could find the kobold cute. Why some types of familiars are better then others and what can one expect from familiars of a particular type?

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Similar Threads Question to: Only the opening pages have borders, and the table of contents is hyperlinked for easy hopping. I do think familiars are awfully fragile. The Players Handbook has a very limited list of familiars available to the Sorcerer and the Wizard. There are chapters on each of the following: The chapter goes further by outlining familiar traits – mostly undesirable traits like being stubborn, envious and so on.


I am not sure how many other class features can be broadened and looked this in-depthly. Familiars are a prime candidate for coverage by third-party d20 publishers, given that less than a dozen animals are available in the core rules, without much in the way of options for augmenting dwepmercraft.

So there’s a badger, chicken, fox, penguin, pot-bellied pig, rabbit, seal, and much, much more. A kobold familiar could have — as a suggested quirk elsewhere in the PDF — a quirky but strong sexual attraction from the opposite gender not of its race.

Oh, dweomercraft is one of those familiarz which is going to bug your players dweokercraft it. Chapters Three through Twelve are the real calling card of the book and more or less the same format, so I’ll just make general observations here. I looked it up; it can also be used to describe the act of juggling! There are also suggestions for using familiars with other characters, as well as Prestige Familiars, who gain abilities by spending a certain amount of XP.

The first chapter helps you flesh out the familiar, giving them more traits and benefits.